Slay the Spire is much simpler and can effectively decide every choice before you start playing, and it's often done (specifically so you can share a seed with others so they can play the exact same game as you). RPG games are more likely to generate random loot when you open the chest, rather than when you create your character), but that's often due to considerations of dozens of hours of gameplay, you can't generate every option. All over the spire, powerful relics can be found to discover powerful artifacts known as relics. Slay The Spire Game Choose a risky or safe path, meet different enemies, select different maps, locate different remains, and even fight different bosses. Therefore, all of the relics you will encounter will already be assigned before you've even been able to accept/refuse the relic the first time. Thank you very much to all the players who helped test the 4th beta branch. the sequence of randomized dice rolls) is often decided before the player begins the game, and thus the chosen random option (relics, map layout. ![]() the Binding of Isaac is a good second example here) work based off of a seeded random number generator. ![]() Is it possible to randomly re-encounter a refused relic during the same run? Will you get offered the same relic immediately after refusing?
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